The quests in the game are more numerous and typically involve more complex situations and larger scope. A reputation system is added, which works similarly to Karma (good and bad deeds), but only within the same town or community. Some characters are also harder to recruit, requiring specific quests to be solved or a certain Karma level. Characters who join the party can now level up, equip armor, and follow specific strategies, as opposed to the almost complete lack of control over party members in the first game. Gameplay-related changes mostly involve the player character's companions. There are more varied dialogue options and ethical choices presented to the player during the course of the game, as well as new weapons, armor, enemies, and a few minor gameplay additions, such as a car the protagonist can drive. The sequel's environments are vaster than in the first game, with more non-playable characters populating it. attribute system and relying on skills to customize the protagonist. Combat and character growth are handled the same way, using the S.P.E.C.I.A.L. Visually and gameplay-wise, Fallout 2 is very similar to its predecessor. With courage and determination, the proclaimed Chosen One leaves to save his village, unaware of the consequences his actions will carry. Sadly, the hero's only clue are the ancient disks the Vault Dweller has left, and the only equipment are his clothes and PipBoy. (short for "Garden of Eden Creation Kit"). The Elders decide that one of the tribe members, the "Chosen One", must find salvation, a universal tool called G.E.C.K. But some years after his death, the tribe is dying. When the First Vault Dweller was forced from his home, he walked north until he found some new friends and founded a tribe in a suitable place. The sequel to Fallout starts eighty years after its predecessor.
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